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Class LuaState

Inheritance
System.Object
LuaState
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: System.Dynamic.ExpandoObject
Assembly: cs.temp.dll.dll
Syntax
public class LuaState

Properties

Count

Declaration
public int Count { get; }
Property Value
System.Int32

ExecutionContext

Declaration
public ScriptExecutionContext ExecutionContext { get; }
Property Value
ScriptExecutionContext

FunctionName

Declaration
public string FunctionName { get; }
Property Value
System.String

Methods

At(Int32)

Declaration
public DynValue At(int pos)
Parameters
System.Int32 pos

Returns
DynValue

Discard(Int32)

Declaration
public void Discard(int nargs)
Parameters
System.Int32 nargs

GetReturnValue(Int32)

Declaration
public DynValue GetReturnValue(int retvals)
Parameters
System.Int32 retvals

Returns
DynValue

GetTopArray(Int32)

Declaration
public DynValue[] GetTopArray(int num)
Parameters
System.Int32 num

Returns
DynValue[]

Pop()

Declaration
public DynValue Pop()
Returns
DynValue

Push(DynValue)

Declaration
public void Push(DynValue v)
Parameters
DynValue v

Top(Int32)

Declaration
public DynValue Top(int pos = 0)
Parameters
System.Int32 pos

Returns
DynValue

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