Class LuaState
Inheritance
System.Object
LuaState
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: System.Dynamic.ExpandoObject
Assembly: cs.temp.dll.dll
Syntax
public class LuaState
Properties
Count
Declaration
public int Count { get; }
Property Value
|
System.Int32
|
ExecutionContext
Declaration
public ScriptExecutionContext ExecutionContext { get; }
Property Value
|
ScriptExecutionContext
|
FunctionName
Declaration
public string FunctionName { get; }
Property Value
|
System.String
|
Methods
At(Int32)
Discard(Int32)
Declaration
public void Discard(int nargs)
Parameters
|
System.Int32
nargs
|
GetReturnValue(Int32)
Declaration
public DynValue GetReturnValue(int retvals)
Parameters
|
System.Int32
retvals
|
Returns
|
DynValue
|