Class UniqueIdMap<T>
A unique id map, only vertex per id.
Inheritance
System.Object
UniqueIdMap<T>
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: System.Dynamic.ExpandoObject
Assembly: cs.temp.dll.dll
Syntax
public class UniqueIdMap<T>
where T : struct
Type Parameters
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T
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Constructors
UniqueIdMap(T, Int32)
Creates a new id map.
Declaration
public UniqueIdMap(T defaultValue, int blockSize = 32)
Parameters
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T
defaultValue
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System.Int32
blockSize
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Properties
Item[Int64]
Gets or sets the tile id for the given id.
Declaration
public T this[long id] { get; set; }
Parameters
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System.Int64
id
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Property Value
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T
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NonDefaultIndices
An enumerable with the non-default indices in this map.
Declaration
public IEnumerable<long> NonDefaultIndices { get; }
Property Value
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IEnumerable<System.Int64>
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Methods
Get(Int64)
Gets a tile id.
Declaration
public T Get(long id)
Parameters
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System.Int64
id
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Returns
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T
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Set(Int64, T)
Sets a tile id.
Declaration
public void Set(long id, T vertex)
Parameters
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System.Int64
id
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T
vertex
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